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Home > Video Game Design Programs > Top Animation Artists Featured in Video-Game Art Exhibit
Top Animation Artists Featured in Video-Game Art ExhibitBy Sarah Clarksarah.clark@theanimationschooldirectory.com Animation School Directory Columnist Into the Pixel, a recent animation art exhibit in Los Angeles, featured the work of several talented video-game artists. The sponsors of the exhibit sought not only to showcase the video game art of several accomplished animation artists, but to initiate a dialogue on the role of the digital artist in a world in which the lines between virtual and real experiences are becoming increasingly blurred. This animation art program was held at the Los Angeles Convention Center from May 18 - 20. The event was hosted by The Electronic Entertainment Expo, The Graphic Arts Council, and the Academy of Interactive Arts and Sciences. The Job of the JurorsThe animation artists were chosen by a panel of six jurors with various credentials within the traditional and digital art and video game world. They hold animation and art-related jobs at leading universities, art museums, and game development companies. Together, their job was to choose 16 artists to be featured at the exhibit.The Artists and Their WorkThe animation artists featured in the digital art program represented several gaming companies and their work reflected markedly different styles. Two animation artists, Tomomi Minami and Tomoko Kitada, created a piece made for HAI Laboratory, Inc. that employed an abstract style with bold colors.The use of light to create mood was also common among the animation art works displayed. Nghia Lam, Mark Ecko, Brian Horton, Mike Evans' collaboration on "The Subway Depot" for Atari, Inc., portrayed a rendering of a long abandoned, dilapidated train station with a brilliant display of light streaming through a canopy of lattice framing the station. There were also more traditional backgrounds of video game cityscapes with detailed renderings of skyscrapers, bridges, street grids, and lighting such as "Big Ben at Night" by Jason Courtney for Electronic Arts. Perhaps looking at the work of these leading digital artists will stimulate your passion to pursue an animation degree program, and perhaps one day, land a job creating digital art for video game programs. SourcesAbout the AuthorSarah Clark is a freelance writer based in Arlington, Virginia. |